Outsider Type

From DDO Compendium

Overview

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

Features

A outsider type has the following features:

  • 8-sided Hit Dice
  • Base Attack Bonus equal to total Hit Dice
  • Good Fortitude, Reflex, and Will saves
  • Skill points equal to (8 + Intelligence modifier, minimum 1) per Hit Die
    • Multiply by 4 for first hit die

Traits

A outsider type possesses the following traits:

  • Darkvision out to 60 feet
  • Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life.
  • Proficient with all simple and martial weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types.
  • Outsiders not indicated as wearing armor are not proficient with armor
  • Outsiders are proficient with shields if they are proficient with any form of armor
  • Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)

Creatures[edit]