Good Outsider Type
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Overview
Good outsiders are native to the good-aligned Outer Planes.
Features
A good outsider has the following features:
- 8-sided Hit Dice
- Base attack bonus equal to total Hit Dice
- Good Fortitude, Reflex, and Will saves
- Skill points equal to (8 + Intelligence modifier, minimum 1) per Hit Die
- Multiply by 4 for first hit die
Traits
A good outsider possesses the following traits:
- Darkvision out to 60 feet
- When an outsider is slain, they are mostly returned to their plane
- Immune to good based alignment damage
- Vulnerable to Evil, and takes extra damage from evil and evil aligned weapons
- Proficient with all simple and martial weapons
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types
- Good Outsiders not indicated as wearing armor are not proficient with armor
- Good Outsiders are proficient with shields if they are proficient with any form of armor
- Good Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)